Crysis 2

There is some bitter irony that Crysis 2 “The last game on the planet, the creators of which use the words“ shaders ”and DirectX 11 that are understandable only to PC apologists,” herself became the victim of the dark side of the PC industry: only the lazy did not download the early version of the game in February. Everyone marveled at the stunning shaaders and the absence of DirectX 11, shaking their heads at the sight of stupid enemies, boring design, slurred weapons and pathos surrender in rollers, after which a semi -finished product was removed with a light heart: no, we do not need this, and thanks for warning for.

It seemed, Crytek For the third time in a row, they stubbornly do not do their own thing: a studio that creates excellent engines, for some reason believes that he knows how to make the same excellent games. The poor were even somehow sorry.

But only strength and longing remained in their eyes

It's a pity for them now, after the release of Crysis 2, but for a completely different reason. After the buyers of the jokes voted against the freedom of the first Crysis In exchange for bread and spectacles Call of Duty, then, according to Benjamin Franklin, they should have received no freedom or sights. In reality, rail shooters were able to evolve before the enchanting Bulletstorm , Against the background of the rash of which Crysis 2 now looks like a notorious bore in a sweater and with a bad habit to show off the erudition in the middle of a conversation.

Crytek, it seems, really the last in the industry, people who take this genre seriously at the level of the early two thousandths, when even the developers of budget shooters from the CIS promised “endless freedom of action”, “advanced artificial intelligence” and some other telekinesis in the assignment.

It is logical that the game of Crytek also turned out at the level of the early two thousandths: when, at the next attempt to jump onto the observation tower, the hero suddenly refuses to cling to her with his hands, he remains exactly a couple of seconds Love Casino left for him. Chitersky AI sees the hero of the hero even when he sits quietly in the bushes, and that now 2011 is now resembles only autosasion and even a complete lack of brakes even on a very middle gland. After this, all the remaining PC developers would like to make games on consoles in order-you look, they will also begin to optimize.

True, it is more convenient to go through Crysis 2 on computers: console versions brake, periodically hang the system and, most importantly, the PC game really looks much more beautiful. In this regard, one can only be glad that the aliens had finally occurred to the aliens to land not on the occupied by the riding Koreans island, but in the most beautiful and harmonious metropolis of the world. When you first get out of the claustrophobic corridors of the submarine and look around the roof of New York, filled with reddish sunset sun, the pupils are rounded almost as during the first walk on City 17.

This is not a random comparison – Half-Life 2 Crytek is quoted almost some kind of paratrooper: at the beginning of the game, the hero puts on the prophet nanocheme (a detachment commander from the first Crysis), looking for an Ochkarik scientist, breaks through basements with infected people, breaks away from special forces in attics, listens to news from radio receivers and almost the entire game is silent.

But if in Half-Life 2 the lack of consciousness was a conscious artistic technique, then the plot of Crysis 2 makes us think that after Peter Watts (who had almost sat in prison for an attack on a policeman) he was urgently prepared by full-time programmers, which is why each colloquial scene began to stably end with a line “ And then aliens suddenly attacked everyone ". The game is acutely lacking in personalization – so much that the cold electric voice of the nanocostyum, reporting on the goals and objectives of the level, suddenly becomes almost our main alter ego. And all the most intriguing information (for example, the fact that Nanocostyu was developed by a 120-year-old billionaire Jacob Hargriv based on the material collected at the crash site of the Tunguska meteorite, and the events of the first Crysis were only a combat test of its properties) is served in the most primitive way-using monotonous Radioobrifings.

Why do you need money, kisa?To

120-year-old billionaire Jacob Hardgriv invented Nanocostyum, who helped survive the hero Crysis 2. In real life, there were also enough eccentric rich inventors, many of whom have forever changed the world.

Howard Hughes

Billionaire, brilliant inventor, aviator, industrialist, entrepreneur, film director, producer, drug addict and paranoid in one person. Howard Hughes lived an amazing life, at the age of 18, becoming the heir to the fabulous wealth of his father and began to spend him on shooting films. His tape "Angels of Hell" became the prototype of all future expensive blockbusters with explosions and battles. Three pilots were killed on the set, which failed to fulfill a complex trick – as a result, Hughes himself performed, getting off with bruises and fractures. In 1938 he made a round-the-world air travel, ten years later, by order of the US Army, he built the largest in the world 8-motor aircraft Hercules, which himself lifted into the air (though only 20 meters to a height).

Sponsored the career of President Nixon. Then, according to some reports, he himself destroyed her. He was a lover of the most beautiful women of his time, invented a bra for Jane Russell, but at the same time he was an incredibly shy, unleasant person and was panickically afraid of microbes. Hughes played by Leonardo DiCaprio in the film "Aviator", he also became the prototype of the "Iron Man" Tony Stark and in some way – Mr. Burns from Simpsons.

Alfred Nobel

Inventor of dynamite, theater playwright, ascetic and unconvision, brilliant chemist, creator of the most powerful weapons of the Empire, while a convinced pacifist. Claimed that the better the probable opponents are armed, the less chance that it would come to the war – no one will come out of the conflict with the use of weapons of mass destruction.

I really did not like when his name was associated with weapons, so after his death he sacrificed most of his condition at the Foundation of the Prize named after himself, which is still awarded for the greatest achievements in science, literature and maintaining peace on earth. In his autobiography, he admitted that he was terribly afraid to be buried alive, so he indicated to the doctors to cut his veins after death and release all the blood.

John Simplot

The inventor of chips and potatoes of FRI, who in 1967 sold the technology of its production from frozen potatoes of the McDonalds restaurant chain and became the largest supplier. He was keeping up with the times: in 1980 he invested billions earned on potatoes in the manufacturer of computer chips Micron Technology (today-one of the leaders in the production of memory modules), thus becoming the "king of chips and chips". In 2007, at the age of 98, he became the oldest participant in the Forbes 400 richest people, after which he lived exactly another year.

Dietrich Mateshits

Austrian billionaire, half -life trading toothpaste and made his fortune due to the release of the sparkling energy of the Red Bull based on taurine obtained from bull bile. Really inventing anything, Matheshits over the incomplete 20 years became the owner of one of the most recognizable brands on the planet. His innovation consisted in another: not to promote the drink itself, but the allegedly associated lifestyle-now the slogan “Red Bull inspires” is flaunts on the jumpsuit of participants in all sports, except for chess, and the Matheshits himself owns the “Formula-1 formula-1 team-champion ". True, Red Bull drink basically not athletes (they are harmful to them), but a lot of creative workers sitting at night and the regulars of clubs mixing it with vodka.

Incomprehensible freedom squeezed her chest

You don’t want to listen to them here-except for the explained desire not to lose the sight of the next skyscraper falling in clubs, I still want to play Crysis 2 in Crysis 2. This is morally obsolete, at times crashing, overloaded with capabilities and too complicated shooter, whose virtues are not too different from its shortcomings.

Again, an unusually serious approach to business saves him: in the first part, the additional capabilities of the costume were just too lazy to turn on – it was possible to go through the whole game without taking off his finger from the trigger, and in case of danger to sit in the Hammer and rolls to the other end of the island. Here, without the constant use of invisibility, protection against bullets, strength and speed, it is simply impossible to survive – cards (compared to the first part, of course) are small and more linear, they will be able to get it everywhere.

Therefore, even stupid enemies (people still somehow know how to navigate the terrain, and aliens sometimes just jump back and forth along the same trajectory) require a certain approach. Hearing the enemies, first of all, you turn on invisibility, slowly sneak up behind their backs in a convenient defensive position, quietly remove the sentries (aliens are generally easier to strangle than to spend two clips on them), and then with the confidence of the Terminator you turn on the bulletproofness and you dig it all who did not hide.

Not a single property of the costume works for more than a few seconds, therefore, by pointing a rustle and throwing a grenade, it is better to rush from the scene of the battle with five -meter jumps, otherwise the unfinished enemies will cause a support helicopter and will be very bad. For greater importance, you can mark enemies in red on the radar and spy on the binoculars the plot points, but you use it perhaps in the first pair of skirmishes.

And it is unclear what to do – either swim or sink

Switching between the properties of the costume has become much easier (once again thanks to the consoles and the fact that there are fewer buttons on the gamepad than on the keyboard) – for this you no longer need to make idiotic manipulations of the mouse wheel in the burn of the battle. Fast running and jumping are activated immediately when the “run” or “jump” button is pressed, only invisibility and nanobron have earned individual buttons – but everything is clear with them.

Another suit can be upgraded by choosing DNA samples of murdered aliens – so you manage to learn how to punch from the foot in the jump, jerk out the sounds of walking or illuminate the path of bullets. Opportunities, of course, are extremely useful, but it is still more interesting to screw the muffler to the shotgun every time.

Therefore, despite all the signs of a typical PC player in the worst sense, these are words, communication with Crysis 2 occurs almost along Vysotsky, when it seems like life with him is not to bend, but also to nail it-there is no strength morally.

In Crysis 2, you are not so much playing as you walk along it as an exhibition of the achievements of the Soviet national economy – slightly tasteless, awesome, drunk, but with each brick showing the power of a great country. There would also be a saunter -naval orchestral military march – and sophisticated lovers of smart cinema could be taken out with a nervous breakdown; But instead, the unexpectedly subtle, semi -electronic music of Hans Zimmer plays unexpectedly in Crysis 2 (the guru of Hollywood soundtracks wrote only a title topic, other people worked on intra -game music).

* * *

The game in the old fashioned way is very long, but this also fits into the image. The only thing that is knocked out of it is a multiplayer that another studio made ( Crytek UK , Former Free Radical Design ). They tried to copy the scheme of the latter Call of Duty as accurately as possible, only on a normal engine (although there is no destruction of the first Crysis level in the single or in the multiplayer) – all the same career regime with awards, levels, premium trunks and all that some that some called "RPG elements".

Of course, nanocostyum is also present – to track a living enemy by the shadow or punch his foot in a jump in Crysis 2 is much more interesting than hunting stupid bots or armored aliens. There are even special modes for freshly arrived newcomers, but if in honor, then they are better off immediately in Halo: Reach – There you can eat plenty of a jeep, and the enemies in the single are smarter, and playing is more pleasant. Crysis 2 is more difficult to understand with the mind – you can only love. And even more likely from hopelessness – after all, there will be no more such.

ReigracyYes

Cool plotNo

OriginalityNo

Easy to masterNo

Gameplay: 8

Graphics: 9

Sound and music: 9

Interface and management: 7

Waited? Complex and excess PC player, the disadvantages of which are in some places in some advantages: in the crowd of the same rail action Crysis 2 is doomed to attention.

Mania rating: 8.0

"Great"

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